Lantern Deep
Three mine shafts. Light the lanterns, blast what crawls, and put out the Magma Golem at the bottom.
Controls
- ← →
- Move (or A D)
- Z Space
- Jump. Press again in mid-air for a double jump
- X J
- Fire (hold for auto)
- C 1–3
- Swap weapon
- P M
- Pause, mute
Arsenal
- Blaster
- Never runs dry. 1 damage per shot.
- Scatter
- Five pellets, short range. +12 per crate.
- Bombs
- Lobbed, 4 damage. Cracks pale rock walls.
- Boots
- Land on most enemies to stomp them.
Bestiary
- Rock beetle
- Patrols ledges. Stomp it.
- Cave bat
- Hangs back, then dives at your lamp.
- Quartz hog
- Charges on sight. Spiked: don't stomp.
- Survey turret
- Lobs slag at anything within 15 m.
- Magma Golem
- Leaps, charges, sprays slag. Jump its shockwaves.
Hazards
- Spikes
- One heart and a bounce.
- Lava, pits
- One heart, back to the last lantern.
- Rotten planks
- Give way a moment after you step on them.
- Saw blades
- Watch the rhythm, then go.
- Lanterns
- Checkpoints. Lighting one restores a heart.
Click the screen first so it gets your keyboard. Sound starts on your first key press.